Prototype of a VR Adventure game. Gameplay switches between avatar and god throughout. Collect powers as an avatar to use as a god.
Used an online machine learning tutorial to generate music based on the Doom95 midi files.
Getting GPU passthrough to work with a host containing two NVIDIA GTX1080TI cards on Threadripper
One of the final projects for my Udacity VR course was to build a Rube Goldberg machine. Udacity provided a set of textured models for objects and a play area. Students were instructed to create a tutorial, design object interactions, create an object menu with spawning, add some custom object physics, and define the gameplay.
This Udacity VR Showcase project is a sample of what education may look like in VR. The student is given stations that introduce a lesson concept and reinforce it through interaction, somewhat like a museum exhibit. VR is allowing for the gamification of education in exciting ways.
Logstash pipeline configuration to ingest pfsense firewall logs.